Camp Invention introduces young innovators to invention and prototyping in a way that makes them relatable and fun. In the newly announced 2019 program, campers will learn ocean navigation and survival skills on a remote island, conduct mock DNA tests on farm animals, and learn to protect their own ideas and patents. At the end of the program, each camper will bring home a robot.Camp Invention introduces young innovators to invention and prototyping in a way that makes them relatable and fun. In the newly announced 2019 program, campers will learn ocean navigation and survival skills on a remote island, conduct mock DNA tests on farm animals, and learn to protect their own ideas and patents. At the end of the program, each camper will bring home a robot.Camp Invention, a program of the National Inventors Hall of Fame (NIHF) in partnership with the U.S. Patent and Trademark Office, provides a unique experience for children to learn about the importance of intellectual property while exploring, creating and designing. Using hands-on activities, Camp Invention promotes science, technology, engineering and mathematics (STEM) learning; builds resourcefulness and problem-solving skills; and encourages entrepreneurship in a fun and engaging environment. Each year, the program features a new curriculum inspired by some of the nation’s greatest inventors – the NIHF inductees. For 2019, the super-charged curriculum features video challenges from these inductees encouraging children to be confident in their ideas and explore their ability to innovate. The hands-on modules include:- Innovation Force: Campers team up with the Innovation Force (NIHF inductees who have been transformed into superheroes) to battle the evil Plagiarizer, a super villain who is out to steal the world’s greatest ideas. As children create a device to retrieve the stolen ideas, they learn about the importance of intellectual property and the U.S. patent system.- Deep Sea Mystery: Children embark on a research adventure at sea to dig up fossils, but they soon find themselves stranded on an island. Using lessons and advice from NIHF inductees, they invent island-survival tools and underwater equipment.- Farm Tech: Campers are put in charge of managing their own farm as they learn the basics of running a business. With the assistance of the Bot-ANN-E robot, they learn fundamental coding techniques to maximize their time and profits. Children also are introduced to DNA syntheses, where they perform their own mock experiment to check the health of their newly purchased cattle.- DIY Orbot: Campers will explore frequency, circuit boards, motors and gears as they use real tools to reverse engineer a remote-control robot. Throughout the week, campers will adapt their DIY Orbot to perform increasingly challenging tasks.Local programs are at First Presbyterian Church Kingwood, Humble ISD Community Learning Center, and Holy Trinity Episcopal School. To find a local camp or for more information, visit www.invent.org/camp.

Author: LukeEmail: This email address is being protected from spambots. You need JavaScript enabled to view it.

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